![]() Immediately upon entering, a short cinematic with Darth Sion will play out, then you will regain control of your character right as the achievement pops up. You need to come here to discover the fate of one of the Jedi Masters, so this achievement cannot be missed. Get this by starting the "Trapped" quest on Korriban.Īs you are making your way across Korriban, you will eventually come to the Sith Academy. Play out the prologue as you normally would and the achievement will unlock after you set course for Peragus as T3. When you take control of T3 on the Ebon Hawk you are given the option to skip the prologue. This achievement is technically missable. These achievements will mostly unlock from playing the story, but read the achievement descriptions for more details of some that are potentially missable. With this in mind it is strongly advised to invest in persuade during both your runs, as several achievements on both sides of the alignment spectrum benefit from having it high level. As such you don't need to worry too heavily about these achievements as long as you are spacing out the skill specialties fairly evenly. Note: all skills with the exception of persuade can be leveled to 30 by your non-player party members. Make sure that you knock out what remaining missable and miscellaneous achievements you didn't complete in your first game, otherwise you will be forced to do parts of a third playthrough to get the 100%. After recruiting Hanharr immediately followed the steps listed under Laugh It Up, Fuzzball, as that achievement is highly missable. When you come to the duel, you will play as Hanharr provided you are most of the way into the dark side. Kill all the Jedi Masters as you meet them to unlock No Jedi Can stop us. Guardian is a good class suggestion once again to ensure you can net all the Dark Side powers for the achievement. You will want to play as a Dark Side female character if you first played as a male in order to recruit the Disciple character. Spit in everyone's coffee, simultaneously wave Nazi and Confederate flags, and blow up everything you have a chance to. Your second run of Kotor 2 will concentrate on being maximum bad. You can also choose this playthrough to go for the various miscellaneous and missable achievements, or you can save it for your second playthrough (some of them you will likely unlock anyways.) Make all of your decisions based on what satisfies your inner Mandela and be sure to recruit the Handmaiden, as this character can only be recruited as a male (alignment isn't important.) Furthermore, you will recruit Mira as she is the grey/light side character in the limited duel between her and Hanharr. Play as a Guardian and ensure you unlock all of the Light Side force powers. Do note that the following playthroughs are just idealized suggestions: you can mix and match gender and alignment, provided you pick the alternate for your second playthrough.įor this game, you will want to focus on being a Light Side male. If you do everything right, you should manage to net all achievements in two playthroughs. To minimize playthroughs, you will want to plan out each run. Online/multiplayer achievements: No online. Missable achievements: Numerous, be sure to consult the missable section above all others if you are planning on hitting 100% completion. Anyways, on to the achievements.Įstimated time to 100%: 35-50 hours (2 playthroughs.)ĭifficulty: 3/10 (enabling easy mode doesn't void achievements and most are dialogue or alignment related anyways.) There are plenty of awesome back titles that deserve the treatment Kotor2 has received. If someone from Aspyr/EA/Disney happens across this: PLEASE UPDATE MORE STAR WARS GAMES. This game is a classic and I'm so happy that it has been updated to add achievements. ![]() The High Council oversees everything within the Order and is crucial to its stability and success.Welcome to my guide for Knights of the Old Republic 2: The Sith Lords. During the Clone Wars, the High Council was made up of five lifetime appointees, four long-term appointees, and three short-term appointees, making for a total of 12 council members. The Complete Star Wars Encyclopedia further elaborates on the High Council's history. These are all governed by the High Council. This council is also regularly filled with Consulars, as well as Jedi Diplomats and Jedi Ambassadors. The third council is the Council of Reassignment, which governs the Jedi Service Corps, dictating which body each initiate will be funneled into after they fail to advance on the path to Jedi Knighthood. This council is usually comprised of Consulars who became Lorekeepers. The Council of Reconciliation, meanwhile, deals in politics and diplomacy. According to The Jedi Path, the Council of First Knowledge oversees the education of younger Jedi and the dissemination of materials from the Jedi Archives.
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